Ubisoft has confirmed that the upcoming downloadable content (DLC) for its massively successful Assassin’s Creed 2 was originally meant to be part of the game itself, but was cut due to time constraints.
Word of the confirmation comes from an interview between the developers and gaming blog Kotaku, where Assassin’s Creed 2’s creative director, Patrice Desilets was unusually open about the content, given the stir that admissions like this have made in the past. Desilet said of the downloadable content for Assassin’s Creed 2,
“I felt that, ‘Okay, there were too many things to do and to finish.’ So we said, ‘let’s take a portion of the game that was planned and we’ll give it in as DLC.”
Certainly the game has been well received by fans and even by those who had been critical of its predecessor for being too repetitive, with the general feeling being that Assassin’s Creed 2 deals neatly with the problems that the first game encountered. Still, downloadable content is a sore spot for many gamers, who see the offering of extra content through “microtransactions” as a way for publishers to eke a little extra money from customers who feel they’ve already paid for something.
Strangely enough, when talking with a group about downloadable content earlier in the week, many of whom were enraged by the fact that so many games have been revealed to have “downloadble content” that simply unlocks content already on the disc, Assassin’s Creed 2 came up twice as an example of a game so very well made that it entirely justified the asking price, and one which those present would be happy to pay for a little more of.
More power to them, I suppose.